The platform

One experience.
More ways to reach it.

Separate the machine that runs an application from the device someone uses to experience it.

RUN

Render machine

Your application, desktop or interactive world.

CONNECT

Network

Video and audio out. Input and movement back.

EXPERIENCE

Client device

A compatible headset, screen or tablet.

Each client has its own compatibility and setup requirements. Pick a streaming path that matches the application and device.

The pieces

Start with a stream.
Build around it.

Render

Put the work on the host.

Run the experience where the graphics capacity lives. Sunshine-based streaming serves desktop applications. The WiVRn path serves Linux OpenXR experiences to supported headsets.

Choose a starting point →

Connect

Choose the right client.

Public Hydra projects cover desktop, iOS, browser and VR streaming. Their documentation explains installation and compatibility.

Explore the components →

Operate

Manage a deployment.

For a venue, the work also includes machine enrolment, session routing, updates and remote support. Discuss access to the managed Hydra environment and the service scope.

Managed deployment →

Equip

Bring suitable hardware.

Use compatible machines you already own or choose a configured Hydra setup. Network capacity and the physical layout matter as much as the device list.

Hardware requirements & buying guide ↗

From a room to a venue

Plan for the experience
you want to deliver.

For venue planning, use one render machine per station today. Serving several stations from a single Hydra is in development.

Start locally. A remote or hosted deployment needs a suitable connection, available capacity and an agreed service arrangement. Test the application, devices and network together before a public opening.

Your next experience starts here

Run it yourself.
Or run it with us.